|Normal 1||Custom Machine Pistol|
|Normal 2||Eldrid Operative's Garb|
|Ability 1||Claw Lunge|
|Ability 3||Blade Launcher|
Born as a refugee, Mellka was raised and trained among an aggressive Eldrid commando group known as the Vigilant. Proficient at several combat styles, but prefers exotic weaponry such as her biologically-active Eldrid gauntlet, now permanently fused with her left hand.
|Ability Icon||Ability Name||Ability Info|
|Custom Machine Pistol||Mellka's machine pistol envenomates targets on hit. Reloading launches a venom canister that explodes on impact. Exhaust the clip to deal more damage.|
|Eldrid Operative's Garb||Trained in the elite Eldrid unit known as the Vigilant, Mellka is a versatile and nimble assassin, utilizing her weapons in concert to control the tide of battle.|
|Claw Lunge||Lunges forward a short distance for a powerful claw strike dealing 187 damage. Can lock onto nearby targets.|
|Spike||Charges a burst of energy that deals 280 damage to nearby enemies, and launches Mellka into the air.|
|Blade Launcher||Unleashes a barrage of laced blades that envenomates targets and dealing 233 damage with each hit.|
|Venom||Enemies afflicted with Venom suffer increased damage from Mellka's melee attacks and Claw Lunge.|
Helix System Progression
|Helix Name||Helix Level||Helix Name|
Enemies hit by Claw Lunge are slowed for a brief time. +3 Seconds Slow
|Level 1||Hobbling Spike |
Enemies hit by Spike are slowed for a brief time. +3 Seconds Slow
Spike leaves behind an area of effect that envenomates nearby enemies and deals damage-over-time. +28 Damage Per Second
|Level 2||Lift Off! |
Increases Mellka's Spike height.
Mellka's off-hand melee attack propels her backwards. Can be used once every 3 seconds.
|Level 3||Frag Canister |
Reloading the Machine Pistol fires a venom canister that fragments into smaller projectiles shortly after launch.
Claw Lunge launches a blade at the end of the lunge, dealing additional damage. +70 Damage
|Level 4||Tactical Withdraw |
If Mellka hits a target with Claw Lunge, she will bounce backwards
Meleeing enemies afflicted with venom increases Mellka’s health regeneration rate for a short time. +7 Health Regeneration for 4 Seconds
|Level 5||Combat Rhythm |
Killing an enemy afflicted with venom grants a stack of increased health (to a maximum of 10 stacks). Health stacks are reset upon death. +30 Maximum Health Per Stack
Increases Spike’s area-of-effect radius. If the Parting Gift augment is active, its area-of-effect radius is also increased.
|Level 6||Desperate Lunge |
Increases Claw Lunge dash distance. +50% Dash Distance
Mellka switches to a more deadly form of venom that increases her Spike damage. (Also increases Spike Trap Damage) +140 Damage
|Level 7||Second Wind |
The cooldown for Spike is lowered by up to 40% based on Mellka's remaining health. Up to -40% Cooldown Time
Increases Machine Pistol magazine size. +10 Clip Size
|Level 8||Air Stall |
When a new target is envenomated, Mellka's movement speed is increased for a short time. +30% Movement Speed for 5 Seconds
Activating Claw Lunge increases Mellka’s melee attack speed for a short time. +20% Melee Attack Speed for 8 Seconds
|Level 9||Finishing Blow |
Claw Lunge deals increased damage. +30 Damage
Blade Launcher blades bounce off of the environment and home in on envenomated enemies instead of exploding on impact.
|Level 10||All Or Nothing |
Blade Launcher fires a single, powerful shot, dealing heavy damage to one target. +700 Damage